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Introducing Projects: how game projects find publishers, co-development and investment

Ruslan Rustemov
Co-founder & CEO at RFP Gaming · Updated
Published

A game project is usually treated as a portfolio piece — proof of what a studio has done. The Projects page treats it as something the market can act on: a way for a game to find a publisher, a co-development partner, additional production capability or an investment conversation.

It is where production work becomes discoverable as business context, searchable by genre, platform, engine and development stage rather than by whoever happens to be posting on social media that week.

A project is not only something a company has done. It can be something the market can act on.

Projects say more than a service description does

“We provide game development services” tells you a category

A project tells you the genre, the platform, the technology, the development stage and the production context. It gives another business something concrete to evaluate.

That matters most exactly where categories are useless — external development, co-development, and production partnerships where fit is specific.

And it does not have to end as a portfolio entry

A project can be published because its creators want something from the market: a publisher, a co-development partner, additional production capability, strategic investment, or distribution.

In other words, production assets become discoverable business context rather than a page nobody visits.

Three directions to read a project from

Showcase“Here is what we are building, or what we built.” The project becomes evidence of real production experience.
Connect“Here is what this project needs.” Link it to the company behind it and to the capabilities it is missing.
Transact“Here is an opportunity.” Position the project for publishing, partnership or investment conversations where that is the goal.

Search projects by what actually distinguishes them

Instead of scrolling an endless gallery, discovery can start from the characteristics of the opportunity itself.

  • Find game projects by genre
  • Filter by target platform
  • Explore engine and technology choices
  • Filter by development stage
  • See the studio behind a project
  • Spot projects relevant to a publishing thesis
  • Research production experience through real work
  • Move from a project to the company and its capacity

What this changes in practice

Publisher discoveryPublishers can explore projects by characteristics and identify games that match their portfolio or commercial thesis.
Co-developmentA team can make the project context visible before going looking for the right external production partner.
Production sourcingConnect a project's gaps to companies that provide art, engineering, QA, localization or audio.
Proof of capabilityBuyers evaluate actual work rather than a sales description of it.
Project intelligenceUnderstand what kinds of games are being built and where your own capabilities fit into them.
A visible pipelineA project stops living only inside a studio's internal roadmap and becomes something the market can respond to.

See it for yourself.

Browse projects

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